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-
- S H A D O W W A R R I O R
- VER 1.2
-
-
-
- I would like to enter the contest: _______
- I would not like to enter the contest: ____X___
-
-
- I would have entered the contest, however I just can't bring myself to only allow it
- to be found on Gameleader, If they would allow it to be distributed after the contest
- I might have been ok with it.
-
- ================================Author Info===================================
- Title : Mewata
- File Name : Mewata.zip
- Date : November 27,1997
- Author : John Carto
- E-Mail address : jcarto@shaw.wave.ca
- Nick on IRC :
- Name on Ten :
- Name on kali :
- Other Screen Names :
- Thanks to my beta testers: Keith, Bob, Tim, Peter
-
- Description For Web Site
- Please keep this SMALL : Rescue Lani from Zilla's mountain castle. Only the very best Shadow Warriors need
- bother to try.
-
-
- Description for Viewers : Lani has been kidnapped and taken high into the moutains to Zilla's castle. The castle is
- booby trapped and guarded by all of Zilla's minions. Danger lurks around every corner.
- The keys to unlock the path to your doom will not be easy to achieve. Don't go un-prepared
- into Zilla's dugeon cavern or death will surely find you.
-
- The level is VERY challenging, and will require you to explore a lot to find they keys you
- need. Leave no nook unexplored.
-
- I stuck to the theme pretty much religiously which meant not using a number of the newer
- features of the engine, and not using flourescent lights etc. The only thing I can think of
- that might have strayed from the theme is a swimming pool, but I just had to have it. Even
- the Greeks had swimming pools!
-
- There are the following features:
- Room over Room (a see through swimming area), underwater tunnels, Stone elevators
- The new Spring board feature, Warp teleporting, Actor Spawns, Sounds, some use of
- Lighting, rotating sectors, and ladders. I do believe that all the weapons are here,
- but not quite all the Monsters, although I am sure you won't find that a problem.
-
- Once again the map turned out larger than it probably should be. Wangbang play should
- probably be kept inside the castle boundries.
- Watch your Backs! and Have Fun!.
-
-
- Files included : Mewata.map, Mewata.txt, Mewata.jpg
-
-
- Other Notes : This map was inspired by the Mewata Armouries in Calgary Alberta. It is an historic landmark
- built for the Canadian Forces. The following is the best description I could find for it's
- birth.
-
- THE BIRTH OF A REGIMENT-THE TRANSITION PERIOD
-
- At the end of the First World War, the battle-hardened battalions of the Canadian Expeditionary Force were disbanded and the militia was
- re-organized in the Dominion. On March 15, 1920, a new infantry unit, the Calgary Regiment, which was comprised of two active battalions, was
- authorised to replace the old 103rd Calgary Rifles. On September 15, 1921, the first battalion of the new regiment was converted to a Highland
- (kilted) unit-the Calgary Highlanders were born.
-
- The first Commanding Officer of the regiment was Lt.Col. Harold F. McDonald, a veteran of the First World War. The creation of a Highland
- regiment in Calgary was largely due to the efforts of the Honourable Richard B. Bennett, a member of Parliament in the city, and future Prime
- Minister of Canada. Bennett was also to become the new regiment's first Honourary Colonel.
-
- The regiment, whose headquarters was the recently completed Mewata Armouries on 11th Street West, perpetuated the memory of the 10th
- Battalion and carried their hard-won Battle Honours. A regimental tradition, which was begun during these early years and continues to the
- present day, is the annual church parade in April to commemorate the battle of St. Julien.
-
-
- Additional Credits to : 3D Realms of Course!
- Other levels I've made : Villas.zip AKA Zilla's Villas
-
-
- ==============================================================================
-
- ** Play Information **
-
- Level # :
- Single Player : Yes
- Cooperative 2-8 Player : Yes
- Wang Bang 2-8 Player : Yes
- Capture the Flag : No
- Difficulty Settings : Yes
- Monsters : Yes
- New Graphics : Not
- New Music : Not
- New Sound FX : Not
- Demos Replaced : Not
-
- ** Build Information **
-
- Base : Completely from scratch
- Build time : 3 weeks earth time, Near 100 hours of labour
-
-
- Editors used : Duh
- Known Bugs : Had some trouble with players falling through the rafters in the castle ceiling. There
- is something goofy about how the sprites work. Walking across works fine but walking
- lengthwise along the centre beams allows players to fall through in spots. Getting up
- onto the rafters was only allowed in the WangBang play anyways. Frame rate is a bit low
- in the large open room, but I could not bring myself to give up any of the sprites in
- there.
- Please let me know if you find any troublesome bugs?
-
-
- ** Copyright / Permissions **
-
- Authors May NOT use Mewata.map as a base to build additional levels.
-
- You MAY distribute Mewata.map, provided you include this file and the Mewata.jpg, with
- no modifications. You may distribute Mewata.map in any electronic
- format (BBS,Diskette,CD,etc.) as long as you include this TXT and the JPEG unmodified and intact.
-
- You MAY include the Mewata files in any compilation. You may not alter the level
- in any way except the minor change of the MAP number.
-
- If you do include my map in a compilation I would be happy if you would send me a copy.
-
- ** Where to get this MAP **
-
- WWW : http://www.gameleader.com
- WWW : http://www.wangsdojo.com
- Email me : jcarto@shaw.wave.ca
-
-
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-